Question 1: Do you feel that granting creatures advantage if they attack from high ground is to powerfull?
No (Its really the low AC that's an issue imo. I wouldn't mind if you needed a little more height before you get the bonus though, right now it's a little too easy to get)

Question 2: Would you prefer if the advantage gets replaced with a flat bonus to hit?
Yes (Something like reverse cover bonuses, +2 is okay.)

Question 3: Do you feel that the disadvantage penalty for attacking someone on high ground needs to be removed?
No. (As long as there isn't any cover rules, high ground works as cover. But if we change it to a flat bonus like with cover then it would be better I think)

Question 4: Would you be ok with high ground granting cover to people in place of it granting the attacker disadvantage?
Yes (See above. That's what high ground in general is, it makes you a smaller target)

Question 5: Would you prefer if the bonus and penalties for high ground get removed alltogether?
No. (I like the dynamics it creates in the game, DnD tends to be played on a flat surface, but in a videogame we have 3D, and it makes the fights more interesting)

Question 6: Would you prefer the heigh ground 'issue' be resolved in a different manner? If yes, please explain in your post how you would like to see it solved.
No. (I honestly don't think it's an issue. I wouldn't mind it becoming live "cover", but all in all I have no problem with how it works now. Of all the things I want changed in the current build the height "issue" is the least of them)


Last edited by Aurgelmir; 30/10/20 02:16 PM.