I was shocked at how many people really thought they had to hurry. Maybe I've been playing games too long, but I thought everyone knew mechanics and history always branch off.
When the game tells you that you need to hurry up because the evil dragon is about to burn the city, you know that you can clear the entire map because it will wait at least until you get closer to the city.
This mechanic is probably older than BG.
If Larian really dared to introduce time limits, the amount of hatred on the forums would quickly catch up with RTWP vs TB
Not necessarily. P:Km had (much more generous) time limits that matched with the story. Obviously I didn't think I would game over if I didn't remove the tadpole in a day, but I was worried I might start accumulating small penalties. Also, most of those time limits in other games refer to non-character events: e.g, an army approaching a city, the Arl of Redcliffe needing aid, etc. It is a BIG difference when the game tells you "your character is literally turning into a mindflayer, a process which happens on a timescale of days."
I also assumed that:
-The Gith Creche would be reachable within a day or two of traveling
-People I found in the world (e.g., Gith Creche, Nettie) would do something to at least temporarily slow down the ceremorphosis. It's counterintuitive that I only discover that the infection is slowing by sleeping, which involves freely giving the tadpole 8 hours to do
things inside your head.
Would
you even be able to sleep knowing that you might wake up as a Mindflayer? I probably wouldn't...