Pathfinder is probably the only game in the last 10 years that I know that has any serious time limits (I haven't played myself). Most of the time limits in games are that when you reach a location and ignore a certain event, it will disappear after a certain time(it is still rare).
In big games, the hard limits will not pass, especially if players find out about it after the premiere.
Eh, there's a lot of the "general audience" that basically HATES good game design.
Most of their requests for "immediate convenience" seem to be almost deliberately aimed at making games actively worse.
"I want to fast travel anywhere at any time" no matter that it trivializes both distances and perilous situations.
"I want a minimap, a GPS and quest markers to tell me exactly where I need to go and what I need to do" because god forbid reading the context and figuring out something.
"I want 20 pieces of loot for every kill" because skinner boxes and replacing everything every 15 minutes are so much better than giving a single appropriate reward after a meaningful accomplishment and treasuring its benefits for hours, right?
"Tell me explicitly the level of these enemies" because who doesn't hate to read between the lines and deduce by context if a fight is supposed to be hard or not.
"Never give me a time limit of any sort or I'll start throwing a temper tantrum" because no matter how actually rather forgiving it may be, any attempt to make you feel that taking a month-long detour before saving your kidnapped friend from the serial killer is an unfair restriction. Somehow.
Etc, etc.