I think that could be a part of difficulty options. We will most definitely see a diffculty slider of some kind, but that doesn't stop Larian form implementing different difficulty options as well, e.g. 1. RAW D&D rules for player and AI 2. To hit advantage for player (like X-COM) 3. To hit advantage for player and to miss disadvantage (like X-COM)
The same could be an option for surfaces (damage rules), cantrip (surface&damage rules), and much else.
The trouble with adding a multitude of gameplay-affecting options is that it makes the gameplay harder to balance and test, which increases the workload of the QA team tremendously.