Besides the fact that sometimes you need to succeed on multiple checks in dialogue to get to a single outcome, I see no issue with failure.

If people really don't like failing in a game, there should be configurable difficulty settings to succeed on rolls in dialogue and exploration

Then another difficulty setting that does not allow save scum in dialogue and exploration for people who dont mind letting the dice take them wherever

Last edited by dotemtpy; 30/10/20 06:10 PM.