The main suggestion in this thread is turning rolled skills into threshold skills.

Roll a nature to see if the potion is poison
Vs.
You have 14 nature, you know its poison. Or you dont and there is no option

This removes failure and also options that you could possibly succeed or fail at depending on the roll.

If players dont want to fail, or risk failure on dice rolls and miss out on dialogue options to always succeed when they can , that's fine. Make it configurable, no rolls just state the DC and if one of your chars meet it with their skill or attribute then success!

Same can be extended to exploration rolls.

Last edited by dotemtpy; 30/10/20 06:07 PM.