Humm, something seems off here:

1) larian won't implement a day/night cycle because it's too complicated,

2) people don't want to reuse game mechanics from a 20 year old game, presumably because theyre outdated (too simple?)

3) BG 1/2 implemented a day/night cycle just fine, 20 years ago

which is it ?

for me (lets be clear, my opinion), the day/night cycle titally added to immersion, and for me, imersion is king. Playing a rogue, going on nighttime heists ? Streets more dangerous at night? Certain shopkeepers and fences only popping up at night ? Bring it on,!

While we're at it, if it's really just one eternal day, presumably my party are still alive, so I'll have them back, please smile