I won't really comment that much about RTWP/TB because I did it A LOT before the EA's realease. As Emrikol said, there is a thread about that and I can assure you it's useless to talk or dream about it.
That said you're totally right. Combats are slow and often boring.
There a several reasons.
- EA... The AI looks a little bit slow to choose what it's going to do.
- Larian's hombrew rules. They did strange choices and completely change the abilities of creatures. I.E according to D&D many spells/attack should OS weak creatures... But they don't. Combats are unbalanced, but also slower than they should be.
- They add many creatures is some encounter, which is VERY COOL according to me, but it didn't match their choices. More creatures + more HP often means slower combats.
- They stick to 4 characters as in their older games. 4 characters mean less damage par turn for your party. That means you'll probably never be able to kill more than 1 or sometimes 2 creatures in 1 turn.
- Everything is designed to be "challenging", and it shouldn't be. As you said... In the beginning the game should assume you're weak. Goblins should also be weak, gnolls should be weak... We shouldn't ONLY meet "artificially OP creatures" / group (archers with fire, goblin spellcaster,...) Just give us easy fresh meat, that's also something that gives the feeling we are powerfull (even at low level).
These are probably not the only reasons why combats often feel so slow, sometimes boring and/or not enough "chaotic" but I agree with you. Actually the journey is not fully satisfying and combats looks like a parenthesis.
I suggest you help us finding real ways to improve the game because it looks more like a "hot opinion" rather than a real thought on the subject.
About music they are not that epic to me (especially the main menu theme that really looks like a viking music and combat theme), but that's a matter of opinion I guess.
Last edited by Maximuuus; 30/10/20 08:05 PM.