Originally Posted by Orbax
Having run many a D&D game, I can tell you that players generally don't like a hard clock. It can be nice to have a stick to drive people forward a bit but overall the trope of a McGuffin is typically more enjoyable.


That might be true in scenarios without time travel but video games are all about a flowchart of events and how you can order and effect them.

Last edited by Sozz; 30/10/20 09:57 PM.