I love the whole idea of the growing camp with more and more "camp followers". This has huge potential as the game progresses.
It's honestly terrible and it will feel even more terrible if it turns out we are going back to the same camp even when traveling to different regions.
It will make less and less sense as the game goes, in that case.
At least Dragon Age Inquisition (which I'm FAR from being a fan, in general, so I can't believe I'm praising it for something) did this idea right with a fortress, a place where you were actually meant to go back between missions, rather than an undefined "camp" instanced in the middle of nowhere.
Time limits encourages you to skip all side content and rushrushrush through a game that they spent a lot of time making.
No, they don't.
Especially when the "time limit" is lenient and tied only to specific secondary goals. Just because you have to achieve something inside a certain timeframe every now and then, it doesn't mean you have "to rush and skip content" in between.
Otherwise NO ONE would defend them.