Question 1: Do you feel that granting creatures advantage if they attack from high ground is to powerfull?
I do. Advantage is really strong for the player and really frustrating to fight against when the enemy manages to ambush you or take the high ground. The gnoll fight was incredibly annoying because all their archers had advantage and there was nothing I could do to stop every single arrow in the universe from hitting Gale.
Question 2: Would you prefer if the advantage gets replaced with a flat bonus to hit?
I think this would be better, yes. Say a +1 per elevation level above the target. That said I think a range advantage would be more appropriate. Especially since height already gives you an advantage in hitting your enemy as the arrow arc can almost always hit over cover or obstacles.
Question 3: Do you feel that the disadvantage penalty for attacking someone on high ground needs to be removed?
I do not. I think disadvantage on hitting someone high up makes sense from a realism point of view and from a tactical point of few. Having your archers up high makes it harder for enemies to counter-skirmish as the ledge can get in the way.
Question 4: Would you be ok with high ground granting cover to people in place of it granting the attacker disadvantage?
I don't think this is necessary. You can already step back to get out of LOS of enemy archers and then step back in to loose.
Question 5: Would you prefer if the bonus and penalties for high ground get removed alltogether?
No. I like the added tactical level of gaining advantages by seeking out advantageous terrain.
Question 6: Would you prefer the heigh ground 'issue' be resolved in a different manner? If yes, please explain in your post how you would like to see it solved.
No, I think what I've described already would be sufficient.
Last edited by SaurianDruid; 30/10/20 10:41 PM.