Hmm. Well I didn't say skipping things was bad, I just said people tend to do it and they find not feeling comfortable dithering less pleasant than feeling that you have time to fully explore. This is coming from over 1000 sessions of running D&D with groups that definitely RP and play roles as well. Yes, I also play a pornographic amount of video games so I am trying to combine the two into the perspective of "the most fun" one can have in a videogame version of a TTRPG. I wasn't saying its NOT fun the way it is, I was saying there is potential to have MORE fun.
I have over 250 hours in this game already, and I know that I will be playing much more and the full game will be played many many times and I will do the gamut of the options. Just like I had a final save of every combo of major decisions you could make in the Mass Effects in nightmare mode because, if a next one was coming, I wanted to be able to import and see how those carried over. So, there are certain people it will impact less. The single playthrough, then uninstall, folks should also be considered and thats where you try to maximize the fun for everyone without taking things away from the other group.
If you'll notice it was EYEBALLS< BRAINS< FALLING AHH HEALER to - Hey Scooby and the gang, want to go see what old man withers mentioned at the moonrise tower spooktacular? Sounds like a mystery! The clock stopped as soon as you got told "lol nah man, you got yourself a long journey ahead". Which is why I say clocks tend to be kind of a clumsy element by nature as you simply cannot maintain the beat. They peeled it from 5 days til death to, yeah its just whenever you figure out what is causing this, keep your chin up! Which, narratively, works. However, those USING the powers have a different pace than others. Which could also make MP pretty funny haha.
I was primarily just making a commentary to the general regarding Ticking Clocks v MacGuffins and MacGuffins being generally the more enjoyable route for "world" games.