I think my favorite thing I have seen so far in this thread is people who are criticizing BG 3 for "HP bloat" and then a few posts later, praising the combat system in PoE 2, a system with hp bloat like no other. I am starting to think the people with these criticisms are not even playing the game. Those "HP bloated" goblins which get complained about so often most of the time die in a single hit to spells like Shatter and pretty much all of the time die to single target hits, unless you roll a 1.
It’s incredible to see RL reality mentioned as an argument where you can summon feys from another planes of existence.
If anyone wants reality in a videogame: flight simulator in steam
Here's a new concept for you, its called "verisimilitude," which refers to how believable a world is. Pretty much every successful fantasy writer is familiar with the concept. Just because a world is magical, does not mean that it doesn't need to be a world you could conceivably believe in. It needs to obey rules. A world which is not internally consistent causes the person engaging it to lose their suspension of disbelief and draws them out of the story. Unfortunately Faerun is a setting which fails absolutely miserably at this in almost every single way, but hey, its not like its ever been marketed for its good writing.
When you are standing on elevated ground, do you have an advantage against an enemy? Yes, you do, even if it is just increased line of sight. Note, I am not saying it needs to be implemented the way Larian has implemented it as advantage, but if you apply any logic to the world at all, there should be an advantage for being on higher ground. What that advantage should be is debatable, but there should be one. Likewise, if you set fire to a flammable surface, the surface should burn. Games recognizing situational things like this is an example of good game design. This game does have some egregious things which violate this concept, for example that dipping mechanic (get rid of it, it makes no sense), but a bonus for high ground is not 1 of them.