? I fully understand why the evil path in this game so far needs real narrative work. I'd be surprised if Larian wasnt intending to further flesh it out.
I was just at a loss reading Kanisatha repeatedly state BG's hero choosing to live as a literal avatar of evil does not constitute that ending as evil. You quoted my thinking.
I readily admit that perhaps I'm just not able to explain my point well here. So let me try again in a different way.
Charname becoming an evil god doesn't really change anything in the Forgotten Realms. There are many evil gods in that setting, and one more doesn't really change anything. Your character lives a life doing evil things, then ends up as an evil god. Okay. And the Forgotten Realms goes on with its life as though nothing's really changed. Bhaal existed before, then he didn't for a while, and now he's back. Whoop-de-do.
Now, what would have been an example of an evil ending, for me, would be if an evil Charname ascends to godhood as, say Lathander, takes Lathander's good essence and powers, and turns them to evil such that the new Lathander is now an evil god. That would be, to me, and evil ending, because something in the FR setting has been fundamentally changed from good to evil.
For me:
A good path in a game is when something fundamentally bad/evil is changed by my PC into something good.
An evil path in a game, then, is when something fundamentally good is changed by my PC into something bad/evil.
None of you need agree with me. I'm just saying, this is how I see it. And because I see things this way, and also because the FR is a fundamentally good-oriented setting that WotC is not going to allow to be changed/transformed into something bad/evil, well ....