I think my favorite thing I have seen so far in this thread is people who are criticizing BG 3 for "HP bloat" and then a few posts later, praising the combat system in PoE 2, a system with hp bloat like no other. I am starting to think the people with these criticisms are not even playing the game. Those "HP bloated" goblins which get complained about so often most of the time die in a single hit to spells like Shatter and pretty much all of the time die to single target hits, unless you roll a 1.
I agree with this. While it's undeniable that Larian has modified the HP of certain creatures in BG3, I think some very vocal people have really overstated the effects of this.
1) Larian is buffing the individual Goblins to reduce clutter and turn-time. Goblins are only CR 1/4 creatures. By the time your party is level 3, you'll need 6-7 of them for a medium encounter, 8-10 for hard*.
You'll have to further increase the numbers because BG3 characters are more powerful than table top (better loot, bonus action abilities)
2) There are plenty of other official CR 1/4 creatures that have similar stats to BG3 goblins. Kenkus have 13 hp, 13 AC, Grimlocks have 11 hp, 11 AC, standard Drow monsters are also CR 1/4 with 15 AC, 13 hp. Hell, even CR 1/8 guards have 16 AC, 11 HP.
People are acting like 12 AC, 12 HP goblins are some sort of crime against D&D.3) Realistically, based on the amount of Goblins we face in most of these fights at level 3/4 - they are acting more like CR 1/2 creatures. You know what else is a CR 1/2 creature?
32 hp Thugs with multi-attacks.A few Goblins with some extra HP doesn't spell the doom of spellcasting effectiveness. If my campaign's primary enemy are the aforementioned those 32 hp thugs (very possible in a city adventure), are all casters useless then?
*
Calculated with this tool a lot of Table Top groups use