I think one other thing that needs to be kept in mind for evil interactions.
They're going to LIE, CHEAT and ROB you given the chance. So, there need to be areas where they might think backstabbing you (figuratively or literally) is a valid option. So you need to think about such things. Not everyone who agrees to work with you is doing so for good reasons. I'm not talking just the goblins, they have a reason to obey quickly enough. I'm talking about the evil characters in general. Interactions with them should always be rife with that potential for betrayal happening, even if you do what they ask you to do. I mean, I've seen other RPGs do that, they send you to kill a big good, expecting you'd die in the process. You return, and they realize you're too dangerous to leave alive, so they try and kill you.
So, that's something that needs to be considered, the issue of your "allies" betraying you, along with possible ways to counter the betrayal.
Last edited by KentDA; 31/10/20 03:05 AM. Reason: grammar, clarification