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I thought part of the entire charm of Divine Divinity was that your character doesn't look exactly the same as every other fighter, mage or thief out there. Your character is unique, it represents who you are, what you have learned, what you're interested in, your own special playing style and maybe even your own self. I mean, it doesn't get any cooler than that.

To be honest, I've been used to the D&D style, where warriors are warriors and will never cast spells, and where mages are mages and will never sneak in the darkness. But to think in strictly class vs. class terms is limiting, it's unrealistic, and it's also bad roleplaying sometimes. Why shouldn't a warrior be intelligent, witty, and wise? I mean, a pure orcish brute might not be able to identify a great axe when he sees it, but a warrior wise in the ways of lore would recognize a divine sword and its special properties as soon as he or she sees it. That's just my 2 cents though, you don't have to buy it.


Nothing wrong with a game allowing you to do these things. I have a problem when a game FORCES you to do them just to be successful, like Divine Divinity and many other games do.

And for that matter, when a game lets you do everything, why have classes? Ever played Morrowind? You can literally master every skill in that game. Every skill! Therefore the classes are meaningless. Just make a custom class, call him a "Superman" and go at it. Contrary to how it may seem, limits and structure in games are there for a reason.

Like I said, go read that post I made in the suggestions forum. Its a lot more detailed and maybe you can see what I mean.