Originally Posted by mahe4
Originally Posted by Garax

1. Offer RTwP as an option. I couldn't care less about advantage or disadvantage or extra bonus action or any crap like that. What I liked about BG series was the fact the computer took care of the bullshit dice rolls. I mean the only reason the dice rolling is palatable in real life is coz half the fun of DnD is hanging out with your friends and DM. Recreating this in the virtual world is the stupidest thing in the world. Have any of you tried to play Talisman the boardgame on the computer? It was so boring. Playing with friends in real life is so much fun. Same concept here.


Is it really so hard to understand, that this is 100% off the table? That isn't a feature you can simply implement whenever you want. it fundamentally changes everything in combat. it's like developing a whole new game.
And not to mention, that this was pretty clearly communicated from the very start, that this game will only be a turn based game.
I am simply baffled how many people ask for this "feature". that isn't a feature. it's another game.



As explained in the RTwP vs TB -> Many games proved that both of those can coexist within the same title. It's theoretically achievable.
Personally, i feel like RTwP requires a totally different balance compared to TB and as so I see no utility in it's implementation.

The fact remains as they were: It was shown as possible to implement for smaller studios and as so a larger one could do it too.

It's 100% justified to request it for those who prefer it to TB for reasons they listed. And a huge chunk for those reasons make sense. I encourage you to check the TB vs RTwP thread if you want to know the details(It's massive, but the larger posts every now and then explain the problems quite well).


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.