If verticality is a great idea on paper, in reality the AI cannot deal with it properly.

Let me give you an example. Yesterday, as a solo wizard level 3, I decided to kill every single creatures in the blighted village.

1. At the gate
So I let the goblin do his speech and then when the combat starts, I teleport at his back with misty step and shove him out of the roof. The other goblins are too far away so what do they do? They move down to get to my position, becoming easy targets for my magic missiles and cantrips. They have disadvantage to shoot me. Fight done.

2. The barn
I move to the roof and get to the opening so they see I'm there and after the dialogue, I piss them off even more and they decide to fight. But as I am on the roof, what do they do? Nothing. They stand there and I kill them with my spells. Easy cake.

3. The mill
I use stealth to go at the top of the mill and then start the fight by shooting one of the archers with my magic missiles. Combat starts. The spell caster, I get rid of her in the second round. The wargs cannot go up so they just stand there doing nothing. The archers have a disadvantage so they miss most of the time. The warriors, they move to my position one by one and I shove them off. Fight over.

4. The goblins in the west
I move to the roof above them and I kill them without a sweat using cantrips while picking my nails.

5. The 3 ogres
I start the fight by shooting one of the ogres with magic missiles. Once the fight starts, I move to the roof of the opposite house with misty step. The mage comes out alone while the two other ogres stay where they are shouting. I get rid of the mage with all my most powerful spells then I move down cautiously using stealth to kite the two others one by one. Fight over.

Don't you see there is a problem here? You gave us tools so powerful, like the combination of heights and stealth, that the AI doesn't know how to deal with us at all. And we can wipe them out with a solo character like it's nobody's business.

My suggestions:

1. Create a reinforcement mechanic for areas (goblin camp, swamp, blighted village, etc...)

This reinforcement mechanic shouldn't be triggered by the AI itself (example: the goblin drums, too easily put out) but by the number of rounds a combat is going on. The more rounds it goes, the more enemies appear. It would stop the kiting and would make combat much more tactical.

2. Give the AI the ability to use the verticality better

There should be some mobs specialized in jumping up and down very easily to create a sense of emergency. At the moment, you can camp on your roof and you are ok.

3. Make stealth far less efficient than it is now

Going back to stealth during the fight shouldn't have as consequence the enemy stops their actions and stays there doing nothing yelling at you. If they have spotted you once, they should move in your direction to look for you. As well, some enemies, like wargs or harpies, should not have a cone of vision but a full circle of detection around them using other senses like sound or smell to find you.

Last edited by Nyanko; 31/10/20 09:25 AM.