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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />I wish the class system was thrown out. To make a character how you see fit is more fun and have an optional class system for the yo joe average ie. warrior class. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


You make a good point. Make no mistake, I prefer set classes. I think of them as different flavors. You really get a feeling of how to play a class when you are forced to see the game through their eyes, their set of abilities.

BUT, when a game has NO classes, to me it is much more condusive to hybrids and experimentation.

Lol, for the billonth time, I don't mind any of this whatsoever. Just let me be able to make my little cookie-cutter straight forward mages and warriors along with everyone elses jacks of all trade.

On another note, I think an RPG should definatly reward specialization. Make it so only pure classes have access to the highest skills of the discipline. Makes plenty of sense. How would a warrior/mage ever be as good as a guy who literally sleeps with his sword and can clean it in the dark while hanging upside down? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Why would he ever be as good as a guy like Zandalor who has obviously spent his entire life pouring over tomes to learn the arcane arts?