I’m not sure we needed a separate thread, a lot of this is similar to the “did you like...” one.

That being said I disagree with a lot of the points regarding evil in FR. The Drow for example or the Illithids are per default, evil. Thus it is possible to have an “evil” play through by behaving in an evil manner.

Whether that changes the balance of power in the FR is irrelevant, it’s about the narrative and how I accomplish my goals, whether that be finding a cure or taking over the world.

In our current example within Act1 we, at least at first glance appear to only have two main options. Grove vs Drow, though again how you go about achieving those goals can be varied, for example you don’t have to be a goody 2 shoes when rescuing Halsin. Evil characters can do “good” things if it aligns with their current needs and vice versa.

The biggest complaint right now for me is not, is the evil path how I want to play evil, but more that narratively it makes less sense and it is harder to be enticed into playing unless I make a real effort to find it.

The Grove is your first real interaction with the two paths and you are automatically set to be against the goblins, thus you start down that road and there is little enticement you draw you over to the “Drow” path. I’m not even racially kicked out/unwelcome if I turn up as a Drow myself. So I am already more inclined to slaughter the goblins at a drop of a hat, not helped by the it who wants you to smear crap on your face. As for Sezza trying to sell you some weird absolute bollocs, yeah, I’m not buying a goblin promoted hokey cult/religion, and on the off chance I MIGHT think, “oh hey well maybe I can get that power and lead the gobbo’s, nope...

Now after multiple attempts at the EA Act 1 you get a feel for how one could do it, but that again shows a missing narrative hook. Given the game isn’t doing alignment like in ye olden days of AD&D, the game should essentially treat you as neither good nor evil and entice you equally, or yeah, we will all end up playing the “good” story because it is simply the one that makes sense regardless of your morale compass. Again, I can do the grove story and still be a complete arse and murderhobo.