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Well, it's not absolutely necessary to branch out in Divine Divinity IMO, but it makes the fighting a lot easier for certain playing styles. On the other hand, I think that DD is a game that "encourages" branching out or "multiclassing" in the traditional RPG sense, so I think its classes are somewhat more fluid than other RPGs. Still, I see nothing that in DD that "requires" skill diversification.

I've read posts Re: Josephina and Imps that some warriors killed them in 3 or 4 sword slashes, and barely got hit because they had around 1400 hitpoints because of charms. Now, there isn't anything in that which calls for investing skillpoints outside of the warrior class. In my personal opinion the warrior class is already pretty overpowered. Saying that it's underpowered is just... wrong. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Anyway, if DD2 was to make the classes more clearly defined, then I'd like to see more classes. For example clerics, holy warriors, paladins, etc. who would be different and make the class system more fun. But honestly that is a lot more work for Larian, and if their current system works fine, then why change? I'd rather see better balancing of skills, better graphical implementation of different weapons/armors and an awesome storyline (without a weak ending) than more class definition. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Again, its just me being really really picky. I don't want a mage that has to pick locks. Ever. Never in his life UNLESS its by magical means (like Morrowind). It has nothing to do with who is over powered, just me being very critical (Perhaps too critical, but whos to say?)

And I agree, more classes would be an absolute must if you want to have less multiclassing. But I disagree with you about the graphics thing. And it seems Larian does too. In Riftrunner, they said that they are focusing more on the gameplay than a huge graphical overhaul. Honestly, I think graphics in RPGs should be secondary to gameplay, balance, combat/spell systems, AI, story, etc. Hell if DD2 was a MUDD and had all that, I'd buy it in a second!

But then again you're talking to a guy who is willing to play 2d hex based wargames all day <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Last edited by CPguy; 11/06/03 11:35 PM.