This kind of happened to Dragon Age games.
Origins was a spiritual successor to Baldur's Gate. A great game, but it was already influenced by the MMO style casual grind mentality. Stuff like the equipment material tiers created for constant gear upgrades. Trash mobs in the end drop Dragonbone weapons just because you are high level even though it makes zero sense in the context of the lore. The design where every fight begins with full resources and there is no resource management to consider at all, basically. Individual spells are on gamey cooldowns. Love the lore and the writing, hate the systems.
Dragon Age 2 took that to the next level. Everything looks overpowered but everything feels underpowered. Flashy "fun" romp where you don't have to think too much, just spam them buttons MMO style and watch your Mage spin around casting flashy spells that take 1% of enemy health at a time.
They wanted the D&D crowd, but also the action crowd for obvious corporate reasons. But the game itself becomes worse for both groups.
To a perhaps smaller extent, Larian now want the D&D crowd, but also the DOS crowd. I must say I hated the combat in DOS games and could never finish them. The gamey systems kill immersion in an RPG. There's too much of this in BG3 currently and I hope they can find a more realistic take on the gameplay that makes the game world more believable. For comparison, this has never bothered me in BG, IWD, NWN, POE or PFK. It's quite unique to BG3 and because of the DOS influence. Some of it is really good but they need to filter it much more.
Last edited by 1varangian; 31/10/20 12:46 PM.