All you need to do is cast Sleep in BG3 and in Solasta and you don't need calculations to know how different it feels. =)

In Solasta I dropped 3 goblins that were hiding behind cover with bows with a tactically placed Sleep. And I couldn't get that spell slot back after combat by just clicking on a button. It was a choice that mattered right there, and in the immediate future. In BG3 I dropped one goblin that woke up immediately. I never prepared Sleep again.

BG3 combat feels like a cheaty DPS king of the hill race in comparison. I don't exactly feel like a tactical mastermind when I position or bonus jump my guys behind an enemy for free backstab advantage before each attack.

The main thing I want out of BG3 combat after 5e rules and stats have been restored, is simply that the AI turns go faster. I won't mind the miss streaks if I don't have to wait that long for my turns. The AI is really taking forever and that's why missing feels extra bad.

I do want more animations that reflect the armor and shield deflections that are happening. BG3 is falsely making the characters look incompetent every time they miss. Armor doesn't make you miss, it soaks all the damage.


Last edited by 1varangian; 31/10/20 12:58 PM.