I don't expect to change the game into a real-time with pause, but I do hope they will really "evolve" the turn-based system into something fun.
Although I do agree (as I said before) that turn-based is useful for hard battles where full control is required, I feel there is no fun in many other cases, turn-based being an overkill control feature for a videogame. So for this reason I think it could be really "evolved" into something more flexible.
Now I understand turn-based is the basis for d&d x edition or whatever and I understand the people who designed this game are d&d passionates, however some of us (me included) want a good videogame, as close as possible (good i mean) to the previous BG. I personally don't care of d&d and I don't care what set of rules will govern the math behind the game and I am sure any set of rules can be good. I personally like the d&d math with dices and turns, but I think a good videogame cannot possibly follow exactly the design rules of a board game; they are different things and cannot be based on the same basis. Yes, I am sure you can inherit things and adapt them and make a good videogame and this is what I'm trying to point out: that the designers should focus more on adapting instead of simply "copying religiously" the d&d rules.
Last edited by MDY; 31/10/20 01:02 PM.