What about increasing the hit chance through surfaces i.e ?
If you stick to the rules for every spells/cantrip and HP/AC.

Exemple with fire bolt.
- 1D10 damage
- OR surface effect if you target the ground
=> 1D4 damage/turn if you stay on the surface + "burning"
=> Burning : -2 AC (because you're not totally focus on the combat, you're burning)

Exemple with frost ray
- 1D10 damage
- OR surface effect if you target the ground
=> +2 to attack rolls against you (trying to stay on your feet, it's easier to hit you)
=> Saving throw when you move not to prone or when you take damages (advantage on you if your face is on the ground)


This is only an exemple but I think surfaces (and more) could be treated as an addition to D&D instead of becoming a "mix".
This kind of thing could reconcile the best of both worlds and add many value to the game.

Your wizard would have to choose : surface effect to help my companions or damage to kill ? What should I do ?

Another exemple could be higher ground.
A reasonable +2 or +3 to attack roll seems fine to me if you're higher. Important, but less significant than an advantage.

Of course many other things has to change for it to work but combats could become way more tactical if Larian try to offer us possibilities instead of mechanics that totally guides things.

My complete suggestion about combats is for another day.

Last edited by Maximuuus; 31/10/20 02:45 PM.

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