I think that the bonuses of higher ground should be decreased instead of changing lots of things like you suggested.
Just give us a +3 bonus to attack rolls instead of an advantage when we're higher. No malus if we're under the target.
That way your hitting chances when you're higher are a little bit increased and that's it.
Eventually add a bonus to DD or a malus to saving throws. Not sure it's necessary.
High ground is actually a big part of what combats are and it shouldn't. It should only be a reasonable bonus and a tactical option... Not a systematic/cheesy mechanic.
Last edited by Maximuuus; 31/10/20 02:55 PM.