I think that the bonuses of higher ground should be decreased instead of changing lots of things like you suggested.

Just give us a +3 bonus to attack rolls instead of an advantage when we're higher. No malus if we're under the target.
That way your hitting chances when you're higher are a little bit increased and that's it.

Eventually add a bonus to DD or a malus to saving throws. Not sure it's necessary.

High ground is actually a big part of what combats are and it shouldn't. It should only be a reasonable bonus and a tactical option... Not a systematic/cheesy mechanic.

Last edited by Maximuuus; 31/10/20 02:55 PM.

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