What makes a great RPG? A deep story, great characters, fun gameplay. For these things you can go and re-play old great classic games over and over again. Why do you need to create cinematics for every fng dialogue? Create them for the most important ones, and leave the rest as dialogue boxes with the isometric view. Who actually needs all these buggy cinematics? I love DOS2, its great story and characters, its fun gameplay and there is NO CINEMATICS. Baldur's Gate? NO CINEMATICS. Pathfinder? NO CINEMATICS. Pillars? NO CINEMATICS. BUT, all these are great games. Why? Because they had their focus on actual game, and not on stupid cinematics. IT IS NOT THE TYPE OF GAME TO HAVE SO MANY CINEMATICS. You play D&D with your imagination turned on! You read the story dialogue and imagine. Why do I need to see how this dude talks with that dude up-close? I don't. How many resources and time you spend on cinematics, man, that's ridiculous. You would have made so much more, much bigger game, much deeper game, if it wouldn't be for thinking about making cinematics for EVERY LITTLE DIALOGUE. You have a year (at least) before Definitive edition, so just cut 90% of this cinematic ***, and give us the great RPG.