Originally Posted by Ixal
Originally Posted by Eugerome
Originally Posted by Maximuuus

High ground is actually a big part of what combats are and it shouldn't. It should only be a reasonable bonus and a tactical option... Not a systematic/cheesy mechanic.


I don't agree with this - personally think high ground should be a big part in the game. Shooting upwards should be more difficult and vice-versa, because that is how actual combat would work.

High ground is not really a feature in 5e because most combat encounters take place on a 2d map. That is what a DM can be expected to prep for a session. Whereas BG3 has a 3d map, why not take advantage of it?


Except every time when fighting something flying.
Have fun fighting the dragon while getting disadvantage all the time.


True, but then again most dragon fights I had don't involve a dragon flying all the time. Granted, I mostly ran for/played in parties with 1/2 melee oriented PC's.