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Originally Posted by Firesnakearies
I had the same thought about those potato wedges, haha. They do look good.
The irony is, these meals are too rare and look too good to eat!

Yeah, I'll just have another raw potato... ; )

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Originally Posted by vyvexthorne
Some of the porky items are obviously placeholders. I think I got a pork shoulder off the owlbear. .. I also picked up a pigs head from somewhere that definitely wasn't piggy related. Heads in general I find kind of gross to carry around so I just dropped them. I kind of hate it when video games make you take heads for a bounty or something and all I can imagine is how disgusting it would be to be carrying a head around in your backpack. Squeamish Mercenary would be a class that I could really excel at. "Eww, .. sorry, sorry, sorry" would be my battle cry.



And how do you look at how to use the spell "Talk to animals" and "Talk to Dead" and talk to a dead pig's head?
(I'm a little crazy)



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
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Originally Posted by Tuco
Nice. Can we please get rid of ALL of it? PLEASE?

As if the game needed sixty more things cluttering our inventories even more to cover the exact same function.
On top of books, letters, and keys, of course.


Honestly with the amount of work OP put into this, this is now the justification to keep all of it in the game. laugh I would want these things used in crafting for health potions, so you can convert them in your camp.

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get that crap out of BG3 please.
eating an apple give more hp then a healing pot ???

Last edited by Evil_it_Self; 01/11/20 12:35 PM.

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Haha good job.

But as some of you said, it looks really unecessary...

But Larian love useless items, I don't really know why.
I'm not sure it add any value to the game... In fact, doesn't it have the opposite effect? Inventory management is even more complicated.

(Talking about food but also forks, cups, plates, skulls, bones,...)

Last edited by Maximuuus; 01/11/20 05:23 PM.

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Originally Posted by Tuco
Nice. Can we please get rid of ALL of it? PLEASE?

As if the game needed sixty more things cluttering our inventories even more to cover the exact same function.
On top of books, letters, and keys, of course.

No. There aren't nearly enough cheeses for a start. If anyone disagrees I shall ban them and burn their village to the ground.


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Originally Posted by OneManArmy
Originally Posted by vyvexthorne
Some of the porky items are obviously placeholders. I think I got a pork shoulder off the owlbear. .. I also picked up a pigs head from somewhere that definitely wasn't piggy related. Heads in general I find kind of gross to carry around so I just dropped them. I kind of hate it when video games make you take heads for a bounty or something and all I can imagine is how disgusting it would be to be carrying a head around in your backpack. Squeamish Mercenary would be a class that I could really excel at. "Eww, .. sorry, sorry, sorry" would be my battle cry.



And how do you look at how to use the spell "Talk to animals" and "Talk to Dead" and talk to a dead pig's head?
(I'm a little crazy)


I definitely wouldn't attempt a "talk to the head" spell. Anyway.. all it's going to do is gurgle at me as it has no lungs for to get air to talk. Did make me think of this though.

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Why DOES Larian feel the need to compulsively fill their game worlds with So. Much. Random. Guff. I mean, it's a hallmark of their games. Not just them, but Bethesda as well.

Do they think this makes the world feel more "realistic"? Ooh, I can pick up every single plate, cup, spoon, quill, inkpot, kiwi, melon, baguette, clod of dirt, clump of grass, discarded scab, pile of dung, dead insect, crushed blade of grass, and paper clip in the whole world! I am so immersed! So, so immersed! Like, if I could just see those things in the environment but couldn't individually pick up and move and clutter my bags with every single last inconsequential one of them, my experience of verisimilitude would be DESTROYED!

Who is the target audience for this type of "gameplay"? Who is out there just delighting in the sheer minutiae of being able to manipulate and collect literally THOUSANDS of useless or mostly-useless objects in these fantasy adventure games? Are there people out there just wallowing like a pig in filth, rolling around in their vast piles of rusty cups and crusty chicken nuggets or whatever?

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Originally Posted by Firesnakearies
A lot of people might say, "If you don't like having all those things in your inventory, just don't loot them." But they have function within the game, and it FEELS bad (for some players, at least) to just NOT loot things which are potentially useful. It's like leaving money on the table.

I ended up shoveling off most of the food to my camp stash, but that's not really great either, because then your stash is clogged up with a million items that you will probably never use, but which it feels bad to just leave behind.


I couldn't agree more. I feel the same way about all the armors, weapons and other random stuff. I wish they could rebalance the whole world economy around more sensible things. In the early installations of the game I only ever picked up money, gems and the (rare) scrolls and put them in their respective container, selling duplicates. Armor and weapons had to be worth tons to be worth picking up, but here we are with daggers and ink pots that weigh nothing (and sell for next to nothing).

OnT: Impressive. I almost envy your dedication.

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Originally Posted by frequentic
Originally Posted by Firesnakearies
A lot of people might say, "If you don't like having all those things in your inventory, just don't loot them." But they have function within the game, and it FEELS bad (for some players, at least) to just NOT loot things which are potentially useful. It's like leaving money on the table.

I ended up shoveling off most of the food to my camp stash, but that's not really great either, because then your stash is clogged up with a million items that you will probably never use, but which it feels bad to just leave behind.


I couldn't agree more. I feel the same way about all the armors, weapons and other random stuff. I wish they could rebalance the whole world economy around more sensible things. In the early installations of the game I only ever picked up money, gems and the (rare) scrolls and put them in their respective container, selling duplicates. Armor and weapons had to be worth tons to be worth picking up, but here we are with daggers and ink pots that weigh nothing (and sell for next to nothing).

OnT: Impressive. I almost envy your dedication.



Gotta sell all those ink pots!

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This is a great post, and giving how detailed it is, I wanted to include something I wrote relating to the problem with how food currently works in BG3.

I think food is too powerful as it stands, even if it couldn't be consumed during combat. Currently, it already invalidates numerous class spells and abilities, such as "prayer of healing" for example, which heal players when out of combat. Why would a cleric waste a spell slot to heal their party members out of combat, when the party could just eat the overly abundant food offerings to heal to full every time.

If food is to be included, I think players should only be allowed to benefit from a certain number of food items per day, and only while outside of combat. As players level, they will prioritize keeping higher quality food with them to make each use count. This also creates more player choice and strategy, to decide when it is worth it to restore health out of combat, rather than mindlessly auto healing to full after any damage is taken. Higher quality food should be rarer, so that the common items like apples would still be used at times when the player doesn't suspect as much need for healing before the end of the day, since they want to preserve the good stuff for more important moments.

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Thought this was "A Fairly Definitive Guide To All The Fools in BG3 Early Access".

Then I saw it was foods, and not fools, and got real sad.

Could you do one on Fools next please?

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I've had (on different playthoughs) Pizza, Neverwinter Stew, and Roast Dinner from the Tieflings reward, and (unspoiled) Treacle Tart from Raphael (take the "Ignore him and fill your plate" dialogue option for goodies).

As for who is this aimed at - people like me, who enjoy finding random foodstuffs to nom at camp hehe

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Originally Posted by Firesnakearies
Oh yeah, I never looted the dwarf meat because I was grossed out by the thought of it.

LMAO ...

Yes, that's some good work.

I was wondering, are you planning to add how much they heals to your study ? They don't heal the same - perhaps group them in category and then define how each group heals ?

Last edited by Starlights; 22/01/21 12:15 AM.

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Originally Posted by Firesnakearies
Why DOES Larian feel the need to compulsively fill their game worlds with So. Much. Random. Guff. I mean, it's a hallmark of their games. Not just them, but Bethesda as well.

Do they think this makes the world feel more "realistic"? Ooh, I can pick up every single plate, cup, spoon, quill, inkpot, kiwi, melon, baguette, clod of dirt, clump of grass, discarded scab, pile of dung, dead insect, crushed blade of grass, and paper clip in the whole world! I am so immersed! So, so immersed! Like, if I could just see those things in the environment but couldn't individually pick up and move and clutter my bags with every single last inconsequential one of them, my experience of verisimilitude would be DESTROYED!

Who is the target audience for this type of "gameplay"? Who is out there just delighting in the sheer minutiae of being able to manipulate and collect literally THOUSANDS of useless or mostly-useless objects in these fantasy adventure games? Are there people out there just wallowing like a pig in filth, rolling around in their vast piles of rusty cups and crusty chicken nuggets or whatever?

Exactly my thought. I hate it.
Instead of putting crap objects no one needs all over the world, how about replacing those with day/night cycles and atmospheric effects. More interesting fun spells. More UNIQUE magical items. Thats way more immersive. What is THE POINT of having all these FOOD items??!! Whats next? Crafting Tier 3 underwears? Going to the toilet and checking your dungs consistency?

It makes potions and scrolls useless and clutters the inventory. Just make simple provisions for when your camping/resting. Thats way more immersive and <realistic> than carrying a whole kitchen worth of ingredients with you. This food hoarding works in a Divinity Original Sins silly world, not in a Baldurs gate game.

And one more thing...why does FOOD restore HP? ? ? I never liked that system.

Last edited by mr_planescapist; 22/01/21 03:34 PM.
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Originally Posted by Firesnakearies
Originally Posted by frequentic
Originally Posted by Firesnakearies
A lot of people might say, "If you don't like having all those things in your inventory, just don't loot them." But they have function within the game, and it FEELS bad (for some players, at least) to just NOT loot things which are potentially useful. It's like leaving money on the table.

I ended up shoveling off most of the food to my camp stash, but that's not really great either, because then your stash is clogged up with a million items that you will probably never use, but which it feels bad to just leave behind.

I couldn't agree more. I feel the same way about all the armors, weapons and other random stuff. I wish they could rebalance the whole world economy around more sensible things. In the early installations of the game I only ever picked up money, gems and the (rare) scrolls and put them in their respective container, selling duplicates. Armor and weapons had to be worth tons to be worth picking up, but here we are with daggers and ink pots that weigh nothing (and sell for next to nothing).

OnT: Impressive. I almost envy your dedication.


Gotta sell all those ink pots!

Well originally you could turn a inkpot and quill into a crafting tool.

Generally the additional items make the game more interactive. You can pick up items, throw them around, collect, sell, or just leave them be. As a whole it adds to the game. But ya lets remove everything from the game, maybe they'll listen and we'll just get credits for a game.

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I just wish the food did what it does in combat in D&D 5e. Nothing.

Healing from food is just another DOS gimmick, and the DOS gimmicks makes me not want to buy the game.

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Originally Posted by ChickenInSpace
I just wish the food did what it does in combat in D&D 5e. Nothing.

Healing from food is just another DOS gimmick, and the DOS gimmicks makes me not want to buy the game.
I think you're overreacting. This wouldn't stop me from buying the game (I mean I bought it already, sooo...), but I kind of agree.

I think food should be removed from the game entirely unless Larian implements a camping minigame. A good example of this is Expeditions: Viking. An okay example would be Final Fantasy XV. FFXV had a cute cooking minigame.

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At this stage, I just send any "meaty" foods back to camp. Scratch and the Owlbear need treats after all.

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Speaking of which, wonder when fishing poles will be usable?
Or putting the survival skill to use, currently its not really doing anything and might as well be removed if not planning to make any use for it, like say a superior camp with actual cover from elements?

Oh and regarding send back to camp, possible to to have books go to books, some armaments location, another for armors, a chest for rings and such.. a larder for food that is actually used when camping..
Crafting stations too with their own storage for crafting components whenever those are more fully implemented. Like how to make something of the fluorides, in my last playthru i probly mined 300 of those (i liek money!), or for that matter potions from the many weeds and herbs.

pps. gems in the underdark camp are not giving more fluorides... which is sad.

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