Originally Posted by Rhobar121
Originally Posted by SorcererVictor
Originally Posted by Rhobar121
Well, making a good game is more important than sticking to the rules. After all, the game will be judged primarily as a game, not p&p (at least it won't matter much).


Sorry but even ignoring P&P rules. HAving a lv cap warlock who adventured into the underdark and escaped an mindflayer spelljammer ship unable to kill an goblin child with the max roll on eldritch blast buffed by agonizing blast is not "making a good game"

Spending hours in trash encounters and resting after each encounter is not a good game

Having a awful one summon limit is not a good game.

Wanna see a good game? Check BG1/2.

Originally Posted by Orbax
They have experience in making DOS2*, which happens to have turn based mechanics. Lets not conflate the two.


DOS2 is nothing compared to D&D. Trying to make 5e more DOS like is what is killing this game.


Opinion is opinion. You may not agree with me, but the truth is that my opinion is as important as yours.
In my opinion, if something kills the game, it will be something completely different.


Do you know anyone who picked BG2 and made a mod to force you to have only one summon? To bloat enemy HP? Everyone hates LoB difficulty cuz is just an HP bloat. I soloed it as a necromancer cuz I have OHK spells. And even as a necro, was tedious in some parts.

Nobody likes hp bloat and summon limits. If people liked it, people would mod it into other games and exactly the opposite happens. All spell overhauls mods for nwn2, warlock reworked and spell fixes and new classes like dread necromancer class, REMOVES the single summon limit.