Originally Posted by Rhobar121
Sales of PoE2 were so bad that to save the game, they had to implement turn-based mode.

Originally Posted by Topgoon
It's not definite proof, but it is very telling that both Deadfire and Kingmaker added in turn-base modes to their games post-launch, likely due to consumer demand. We don't see the inverse for Larian.

You guys are full of it. Show me one shred of evidence to support this claim? Both Obsidian and Owlcat did it entirely out of consideration for fans. In both cases, per those studios' own admission, an individual developer in the studio came forward and said they would like to try and create a TB mode for the game out of personal preference, and the studio said okay sure, go for it. That you don't have that same consideration from anyone in Larian is what is telling for me.
Originally Posted by arajaja
Originally Posted by Tuco
Originally Posted by arajaja

Its been a while since ive played DA:O but im pretty sure you can pause midfight in that game so yes, it is RTwP.

Yeah, but the point is that it didn’t outsold DOS 2.

I remember reading sale data a couple of years after release and while it was relatively successful it absolutely wasn’t the blockbuster some people seem to think.


I found an article from 2010 in which it is stated that DA:O has sold 3,2m copies. How much did DOS2 sell?

Again, all you D:OS fans are mired in fantasy. DA:O sold way more than D:OS2. And DA:I, which I consider very much to be a comparative game as well regardless of how some people may like to spin things, sold more than 10 million, which is more than four times D:OS2 sales.