i dont necessarily need a traditional crafting system in a game like BG, but the one that bg3 has as currently constituted doesnt really feel well or fully incorporated into the game yet in terms of mechanics - i also wished the game did a better job in providing a crafting tutorial than what we currently get, but that may be just user error or part of ea. in my playthroughs the crafting i discovered was when i was already fairly far into the act and crafting at that point felt like sidetracking from the tadpole trying to eat my brain, but i would also assume its tied into the camp mechanic as the narrative progresses into later acts