Originally Posted by Tuco
Nice. Can we please get rid of ALL of it? PLEASE?

As if the game needed sixty more things cluttering our inventories even more to cover the exact same function.
On top of books, letters, and keys, of course.



I agree, honestly. I was kind of angry when I saw how many food items there were in the game. I was like, "Why did they have some developer spend THIS MUCH time making different foods, when they could have been making something actually interesting and/or relevant to D&D?"

A lot of people might say, "If you don't like having all those things in your inventory, just don't loot them." But they have function within the game, and it FEELS bad (for some players, at least) to just NOT loot things which are potentially useful. It's like leaving money on the table.

I ended up shoveling off most of the food to my camp stash, but that's not really great either, because then your stash is clogged up with a million items that you will probably never use, but which it feels bad to just leave behind.

Food shouldn't even heal, really. And if it's going to heal, it should NOT be eatable in combat. "Hold up a second, Mr. Bulette, I gotta take a moment to dine on this rack of ribs real quick."

If they gave each food a sort of "nutrition value" and then made it so you had to consume a certain amount of food per long rest, then it would have a point and not mess up the basic design of D&D by providing unlimited free healing to everyone.

Last edited by Firesnakearies; 31/10/20 11:49 PM.