as others said, of course BG3 will outshine Solasta commercially, their budgets and marketing are hugely different, not to mention size and experience of the teams. That said, as others have noted, pathfinder kingmaker was from an unknown and was a pretty big success.

Solasta doesn't feel clunky or awkward at any point IMO, its story has started off simple but there are implications it is anything but in the later acts.

Really the only negatives I have about Solasta are:
- visuals are pretty poor for character models (environments are nice but need more clutter
- dialogue could use a bit more diversity and options
- needs more side content (which they have stated will be coming, right now its basically just the start of main quest and essentially no side content included apparently, where as, from what we know BG3 has given us the majority of act 1)
- balance of some of the new options is a bit wonky.

I genuinely have found Solasta to be engaging enough to have me really hyped for the full version, where BG3 generally feels frustrating to play for me because their house rules are awful (mostly, not all, i do like the inclusion of a special ability per weapon as it will make warrior gameplay more interesting), and a bunch of the way the game controls feels clunky (i cannot state how much i hate the click it, then click it again approach to using abilities like dash) and the games menus feel clunky too, plus party control is horrible and I found nothing particularly likeable about the companions, which is a HUGE swing and miss in a BG game because yes, ultimately the plot will be the main draw, if I don't like the companions, it'll kill it for me.

p.s. Yeah I think I was probably NWN'd out by the time i played it as I used to play on a persistant world called ALFA a LOT back in the day (and did when they returned for NWN2 as well(

Last edited by blindhamster; 31/10/20 11:57 PM.