There are several points in the game that force the characters to jump over a rock or something to get where they need to get.
As implemented this feels tedious. Click on character 1, jump, move them out of the way, Click on character 2, jump, move them out of the way.
It might be different if there was a skill check or a chance for failure or something but the way it is now just seems like busywork or something, why do I need to micromanage jumping over these rocks?
Maybe if characters could be set to autojump when following or something?