The only way I’d enjoy a complex crafting system would be if all ingredients went to a separate inventory in your camp, find recipes in game, click recipe at crafting station, items automatically are deducted, item pops out camp/equip/ware option.

Dragging ingredients over to a window, having them clutter up your main inventory, and worst off weight just doesn’t seem worth it.

Like BG2, a few very rare optional items that span a chapter or two in the form of quests wouldn’t be bad or hidden ‘crafting’ quests like the golden pantaloons.