I think there are lots of ways to get a hook in. The books and fantasy paintings, other materials like pewter figurines or frazetta type trading cards. Even when people don't have a table or a dm.

The appeal of D&D and the Forgotten Realms is its own thing, expansive and at least as much text or 2d oriented as it is about the stuff with the time signatures that people are still willing to pay actual money for... Music and Video Animations basically.

I'm in it as much for the art love as anything. I think they could use more modelers and peeps painting skins and wowing me with all the killer equipment and characterization options on offer. UI flavor.

I'd like to see the entire Monsters Manual play during splash load screens. Useful hints and Information from the Players Handbook or the DMG, Legends and Lore, the Book of Artifacts, Manual of the Planes etc. There's a goldmine to be had hehe.

Now I'm drifting but the game could do a lot with 2d and text based assets which would excite me as much as animation and VA. I like the voice acting especially, just not for Charname. But I'd wish for more 3d models, and core animations for the PCs focus rather than cutscene drama.

More dynamic camera control for the user so they can set their own scene. And have voiced dialogue delivered in game, rather than cut to scene. Concentrate on PC animations more than dynamic NPC line delivery.

The less its built around cinematics and the more the cinematics are just built into the regular game the more adaptive it will be. I hope they get a BG4 out of this one. Or maybe a whole FR campaign series setting with Icewind Dale and Neverwinter like last time. I'd sign up for IIIs across the board hehe

There's loot to be had, if they build it people will show out. The official branding is its own kind of draw



Last edited by Black_Elk; 01/11/20 07:36 AM.