Originally Posted by Topgoon
This is amazing. Thank you for taking the time to run such a detailed simulation to dive deeper into a very interesting discussion. One thing I am curious about - not sure if it's an excessive amount of work to do - is if we adjust the input data to match the game-stats better, I wonder how that changes the results?

I ask this because the 8 AC, 14 HP ratio may be an exaggerated ratio.


Thanks for more precise data. I will adjust the simulation. I am also doing some other changes but you know, it's hobby project. I am or may not finished it smile

Originally Posted by Topgoon

The main benefactors of easier to obtain advantage/disadvantage would be the martials IMO - since most casters gain tricks to impose advantage relatively early. I'm not 100% against this rebalancing since casters tend to be more powerful than martials in 5e anyway. We do have to factor in the additional Bonus Actions (Shove) and easy resting in BG3 to the overall caster vs. martial balance equation though. Ultimately, I do think getting advantage too easily is overkill with the lowered AC (since it messes up criticals and also bless, etc), and I'd like to see that adjusted.

In regards to the team cooperation aspect, would you mind elaborating what you mean by that? Or is that referenced in another thread?

By cooperation I mean you normally need at least two characters to get advantage. Warrior get advantage when wizard cast Hold Person or cleric cast Guiding Bolt. Or another warrior just graple the opponent. You are not supposed to get advantage being low level, alone, on every turn.

Originally Posted by Vilelia

Using pseudo-random dice rolls can be a solution, but it will add too much complexity to the game and confuse players. Is the miss counter attached to a PC, enemy, or a PC/enemy pair? How would switching targets effect your chance to hit, etc.

You are right. I also think about it would be nearly impossible to implement PRG in DnD/BG3. There are too many dynamic factors and relations.

Originally Posted by virion

1)Did anyone tell you you should work in the game industry?

Actually yes, haha. But to your comment. I agree that combination of Simultaneous AI + Misses interpretation looks as the most promising. Rhobar121 mention the difficulty for the player to follow what the opponents are doing which is valid argument. It could create a mess, especially in large-scale fights. And even in simultaneous execution some actions nees to happen in order, like casting bless or charm person. But all of this can be decided on background and the game will just present the result in one compact execution.