From an old fan of BG1&2

Basic setting point of the game is perfectly in the BG spirit.
- you are lost, confused and far from home
- a huge power intends to use you and you are tempted to use it
- the world is waiting for you, with indications where you should go, places you should not go (or to consider it a challenge a go nevertheless).

For the rest, the EA is for now just too small to feel the epicness of the BG1&2 (see the cities, new companions, side quest, etc.). But I don't see why it cound not be possible

And I see so many comments asking for bending game mechanics to their preferred style. Let the developers do their rules and play with them. Having huge problem to kill minotaurs and other horrors in the Underdark at level 4 is 100% normal. Exactly like it very difficult to kill Ankegs north of the Friendly Arm Inn in BG1 when you're level 3. You can try for the challenge, otherwise it just means you should not go in this direction for now. I don't see anything wrong with combats that you "must" have to advance the main story.

Now they have to correct what should not exist in any kind of game, BG or not :
- Reload abuse. This is not a choice of style, it should just not exist. Hide some rolls, or make the result fixed by comparing fixed stats. This is pure logic for a video game when you ask your players to replay with different types of characters ? Otherwise, why should i bother, for instance, to put points on CHA ? I'll put the minimum and reload all my dialogs.
- Party management and UI: there is far too much to say, but some basic lessons should indeed be taken from BG1&2, and from other games also.

So, is or isn't it a BG game ? For the story introduction, universe, concepts, yes for me it is a BG game.
But is it a good game or not ? It's OK, a lot of room for very practical improvements, several of them which can be taken from BG1&2.

The more it is played, the more these practical flaws will be cleared out, if Larian can listen.

Last edited by Gotrek in France; 01/11/20 04:24 PM.