Isn't that kind of the point though, when most of these NPCs are throw aways who don't matter? Lol

Why go all shot/countershot with one liners? Its just showcasing lip sync bugs and eyeline continuity fails right now.

I mean if they're characters then insert some character by all means. If we get a dialogue option to respond or a clutch rumor branch out of it great, but right now its a click tease for another reverse shot bobble head, pulling a MiIlie Vanilli on us half the time. I guess they have EA to clean it up, I just wish the energy would be spent on other things that I find more engaging.

If a dialogue close up view was something that we could actually control by choosing a driving cam that would be way cool. I'm still more interested in zooming out than zooming in though. The base animations already look pretty fantastic, its the cinema zoom where it starts to hiccup all over the place. Just judging from all the lip syncs fails and weird convo camera angles we've seen so far its clear they're going to be hours back in the editing room trying to clean up the cuts. Even for the important conversations that actually drive the story and offer quests where the cinematic view makes more sense there are tons of kinks. Like when a convo triggers with an NPC at a different elevation than the PC, cam goes instantly schizo. Its like they're definitely trying to track the PCs location so the NPC can meet the gaze, but it goes totally haywire if there is any height difference at all, let alone talking as a shorty. Its not terribly immersion breaking when it works, but the fact that it isn't working so often to me signals that it might be better for them to rely on it less.

I think they should work on emoting VA lines more through body language animations as if it were a stage play, rather than with facial expression like the cinema close up. The former would work better for the standard wide angle iso view they're employing for everything else.

Last edited by Black_Elk; 01/11/20 10:35 AM.