Originally Posted by Firesnakearies
I love those walls of text. My favorite games are Planescape: Torment and Disco Elysium. A game literally cannot have too much text for me.


I have to agree. I remember recruiting a new companion in P:T and then spending an hour or so just going through the lengthy conversations. And they were great!

That said, I don't expect a Baldur's Gate game to have the amount of text (or, let's be honest, writing quality) of P:T. Still, there is middle ground between P:T and modern-Bioware-like... approaches.