+1
Absolutely agree with the original poster on this. A convoluted loot (the loot level is also out of control and imbalances) and crafting system distracts and diminishes the focus on the characters. It surprises me that so many seasoned RPG developers clings to this Diablo/MMO-mindset. In Dragon Age Inquisition it was absolutely character defining and unbalanced in every way.
I'm fine with a very limited crafting system, for instance to create healing potions (scrap healing food), poison and such (scrap ever-burning candles to dip weapons in fire please!). Nor would I object to bringing back Baldur's Gate style assembling of artifacts/powerful magic items. Repeat after me Larian devs: Fallout 4 loot levels is the DEVIL!