Objective fact: There are barrels in Divinity 2 and BG 3.

Subjective: It feels like Divinity 3 because of that.

Also subjective: It feels like Shadow of the Tomb Raider 2 because of that.

Objective: There is food.

Subjective: It feels like Divinity 3 because of that.

Also subjective: It feels like TES 6, or FO 5. Maybe closer to TES, because sword and sorcery? If I'd come straight here from Skyrim, I'd be more inclined to argue that it feels like that game instead, or Oblivion.

So it's easy to say "we're arguing facts here", but we're really not. We're arguing how it feels. This isn't objective, it's subjective. There's a lot of back and forth here, both in this thread, and on the forums that bears that out. I still find it amusing that people that feel differently are shouted down, or ridiculed for not jumping on the bandwagon. "There are no wrong feelings, unless your feelings don't align with mine" seems to be the FotM, (Flavor of the Month). Sadly, both sides of this argument are valuable feedback. It shows that despite how vehemently one decides to push their feelings about something, others feel differently about it. Gaining that perspective is really important at this stage in development. Some things can, and will be adjusted between now and release. Other things, no matter how vehemently someone may decry it, will remain. I don't have a master list of these items, and neither will I pretend to have some foresight into what those items will be. I can, however, be fairly certain that this is the case. This isn't my first rodeo. I've been in Betas before, and I've been involved in the development of NWN modules, both by someone else, and by myself, and know what feedback is valuable, and which is "but it's not what I want". Now, that last can vary wildly, and context is king for determining that, but FO 3 was reasonably successful, NV arguably more so, and both are wildly different from FO 1 and 2.

So I'm not going to get my self all worked up over "But it's not the same", when in reality, I didn't come here looking for that. I came looking for a game that could make me feel the same things that the originals did, although some of that is going to be impossible; I won't be able to experience my "first time playing a cRPG" again, which is something I did feel with BG. I can, however, get the experience of a game that can have me looking up and realizing that it's sunrise, and I've been at my desk for 8 hours. I got that from the Infinity Engine games, and from more than a few other games, and if this game can deliver that experience with an FR feel, I'm down with that. Given the existance of MP out of the gate, I hope there's a toolset similar to NWN, because I know at least one person playing now that would be all over trying to recreate some NWN experiences with it. Because at the end of the day, "feeling like BG", the game, means just that, transporting me into the FR. I don't need the actual city, I don't need the original cast, and I don't want the original look, I want the experience. So far, the game hasn't done a bad job of that. It needs stuff, to be sure, but it's still in an Alpha state, as far as I can tell, which means there's plenty of time for adjustments to be made.