This will depend on who much it is implemented. Many of us have noticed the crafting table in the camp. Does this mean crafting will be a regular thing? If it is limited to only a few craftables and quest crafting (like the flail with different heads and such in BG2), I don't think it would be a distraction. If they added something where I could use all the herbs from the apothecary cellar to make potions (not that I run out of potions from merchants at this point) Or had it so you can make something with the rope you find sometimes, I feel like that would also not be too much. However, A system that you can craft every +1 weapon in the game or non-named gear or is a purely economic function (make something with gemstones just to sell for more) would be a bit much though.
If the game is indeed only to have about 4 acts, the scale of the world is at play somewhat in the reasonableness of even adding a system of crafting. So far we have the craftable: the Sussar bark weapon and the antidote using Nettie's cauldron.
Possible ingredients I know of so far found: the herbs you can pick up in the apothecary cellar and other places/containers, the mushrooms in the Arcane Tower in the Underdark and in the mushrooms themselves, and raw meat. and possibly the various geodes and such you can get in the underdark.
Last edited by Kraydenvar; 01/11/20 06:56 PM.