don't ask me why. larian hated rogues probably, so they nerfed them to hell and back.
Rogues are the beasts of this build atm dps wise, due to a couple of bugs. My Thief does 24-51 dam per round and self heals 4D6.
really?
probably some insane magic items.
since i can't refund the game anymore, i want to try all the imbalanced shenanigans. can you tell me how you did that?
3 attacks + hex maybe?
STR based Shield Dwarf rogue, creation 16 STR, 14 DEX, 16 Con. At lvl 3 take thief for 2nd bonus action, at lvl 4 I took dual wielder feat to use heavier than light weapons in each hand. +1 splint mail gives 17 AC (should be 18 but dual wield feat is bugged and not giving +1 AC) and 35 HP's. First bug is sneak attack does
NOT consume a bonus action but
DOES attack with both hands. That is 2 attacks leaving two bonus action attacks with offhand giving your offhand 3 total attacks. Second bug is that you get your str modifier to damage in your offhand even though you shouldn't. If all 3 offhand attacks hit that's an extra 9 dam/round. I use the Faithbreaker Warhammer (Dwarf gives Warhammer proficiency) mainhand for 1D8+4+1D6 bludgeoning (6-18) and the shattered flail from the flind offhand for for 1D6+5 bludgeoning (6-11). Third bug is the shattered flail procs a 1d6 heal on every hit regardless of what weapon actually hits and putting 'Bane' on your target from the gloves of power. Now add on crushers ring for 11M movement per round with the potential to use ACTION:DASH for another 11 or a huge (16 str) Jump to disengage and reposition behind next target plus bonus action 'cunning dash' for a third 11M and fourth dash from a bonus action if you get the boots of speed. If you wanna get fancy you can add on invis from the Shadow Hood and Misty Step from the amulet. Tanky HP's, high AC, massive DPS, insane movement and repositioning ability plus lots of self heals and the ability to get out of any bad situation at will.