I don't like the lack of alignment. People need broad world views. And in a role-playing game you're supposed to play the character. Alignment changes should be able to happen - but it shouldn't be easy. Without good and evil, order and chaos - how do we explain the animosity between gold and red dragons ; demons and devils? ; how do we explain the Paladin world view? This is meant to be high fantasy where good and evil are key narratives. You could also have 'character traits' like in the Crusader Kings games.