A gameplay issue many games find tricks to deal with, or at least assume that forests, plains, fields and "empty" expanses exist.
The game is already 87GB large and is going to get bigger as they add more stuff. I would strongly prefer not to need an entire extra harddrive to contain it all just so you can spend an extra 20 minutes walking from one place to another.
This is just a gameplay complaint. It isn't about the lore of the setting.
A goblin shaman yes. Didn't you notice that there at least 1 goblin shaman everytime you encounter goblins ?
Yes, and there's usually three or four non-casters for every caster in a fight. Seems reasonable enough to me and keeps the fights from being boring.
Can you show me the lore that says goblin casters should be more rare than they are?
"Most of what I said" but you only react about druids and the underdark^^
Because those were your lore complaints. Most everything else is a gameplay issue like flaming swords and terrain stuff.
The human who came up with the analogy can speak for himself but I didn't take it that way at all. He's saying the whole is greater than the sum of its parts.
Surely you've seen movie sequels that had every element but not the right chemistry, right?
Now the point isn't to ruin anyone's fun -- I'm having a blast. But to let devs need to know what needs to be changed. The game is fun but not quite BG and not quite FR yet -- but it can get there.
Sure, except I made a post expressing how much fun I was having and how immersed in the Forgotten Realms I personally felt and he came in to tell me I was wrong. That is why I took exception to what he said.
Part of the 'not FR' feeling comes from the lack of an overriding heroic narrative. So far we are on a self interest quest and we do good things in the hopes that our deaths may be prevented. I'm that in chapter 2 we get the chance to be heroes for the sake of being heroes. "Make way evil . . .
The Forgotten Realms isn't about always having a heroic narrative. It is about making choices that influence whether you and your group will be heroes or villains. This is why players can choose their character alignment in most games. You don't gotta play the hero.
I also don't quite get how you took away you couldn't be heroic? I am doing a good guy run right now and I feel pretty strongly in my character and his righteous conviction as he made choices that actively put off his obtaining a cure to help people in need. All the while keeping a deadly poison on his person he planned to drink if it came to it.
I felt pretty heroic. Was there anything specific that made you not feel that way?