Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by Baraz
For RP, I also knocked out the hag's thralls ...

a) MAJOR BUG : they could not fight back at all. I could use knock-out attack non stop until they fell, with no combat. i.e. from outside their vision cone of course.

b) they remain KO forever and red. They were also lootable like corpses. I removed their masks and threw them (masks) down the pit...

That is either a bug or a big missed opportunity


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Agreed. It has no function currently. Even aside from having no dialogue options once they wake up they will just attack you on sight as if combat never ended.

I knocked out the pair of tieflings harassing Sazza because I didn't want to kill them over it. Felt good about it. Went and did stuff. But when I returned to the grove they attacked me on sight and this time I had to kill them outright.

I think knocking people out should be a viable way to solve encounters. Maybe once the enemy is K.O.ed you can use rope from your inventory to tie them up so they can't turn hostile to you.

We have a cage in our camp. It seems likely to me we'll be able to capture people and send them to camp for interrogation at some point.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by SaurianDruid

I knocked out the pair of tieflings harassing Sazza because I didn't want to kill them over it. Felt good about it. Went and did stuff. But when I returned to the grove they attacked me on sight and this time I had to kill them outright.

It seems like many people tried knock out in this encounter. I did too. it was the first time I tried it. And from what I've seen everyone got the same terrible results of hostile camp


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Yeah, knock out is El Garbatron at the moment. Kick it off the hotbar and put Dodge or Ready Action there instead.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
I had something similar but even weirder happen with an Arka tko.

First I knocked out the tieflings, then killed them on the ground anyway, complete with critical hit animations. Freed Sazza and escorted her out of the Grove, camped to long rest, and returned to the Grove. The refugees were none the wiser until Arka suddenly flung open the door, apparently back from the dead to make everyone outside go agro!

How she even knew we were approaching through closed door telepathy who can say? But she should have just been dead anyway hehe. I think knock out is bugged?

Joined: Oct 2020
F
FelLich Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2020
Good to see there are other incidents where a none lethal approach to ending combat is a viable option, if not supported. Aska the Rager should probably be knocked out to keep her from her suicide mission. I'll admit I haven't gone after the Hag yet in any of my play throughs but rescuing her thralls rather than killing them does make sense, certainly for any good character. It shows that they do have plenty of points where a non lethal solution can be played out. I know that it has a degree of role play allowance however, unlike the tabletop, a video game stops that as soon as it goes against the gameplay or story, so I agree with Abits where this is more a poor gameplay mechanic in its current state. For a really basic example if you knock out some bandits on a bridge but you have to cross that bridge several times during your playthrough than, in its current state, you have to knock them out anytime you end the day and return to the bridge.

I find very few RPGs, of the ones I've played, actually give you non violent options within combat, looking at you Bethesda. Yes you can talk through situations (dice/stat reliance) or simply avoid combat (stealth, going around) but once combat is initiated you're typically left with kill or be killed. It's fine for the most part but it stops making sense when you hit that god vs ant state and the people you fight are about as threatening as a newborn kitten. That's why when I first saw the knock out button I thought that there would be some incidents where, even though the dice gods abandoned you, you could still get out of the situation without turning the streets red. As SaurianDruid says, having a cage in our camp reinforces the impression that we could capture someone, which is why I thought Minthara could be a target for this during the siege. With Kagha it was more she needs to be separated from the shadow druids rather than simply killed and the druids could then sort their own problems out.

If they do have plans for this option hopefully we hear about it sooner rather than later. However, if they don't have any plans for it than like Firesnakearies says it would be better to simply remove or replace it with something else. There's also a good chance that if you knock out some of the more important characters you'll break the quests they're connected to and even some that they're indirectly connected to. In short, while it has a use for role playing I'd say the misrepresentation, minimal practical use and bugs outweighs its benefits currently. My hope as stated in the op is that they actually expand on the option rather than keep it as some minimal use flavour option.

*I don't suppose anyone has tried knocking out the Githyanki rather than straight up killing them?

Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5