Originally Posted by Sven_
I'm still curious how Larian intend go about this. It is clear that they are aiming to, er, "stabilize" the dice some; the question is whether this will be optional or not.

I hope it's going to be optional, as winning just because the dice have been slightly nudged in your favor feels really cheap; much cheaper than missing a few in a row. With all the liberties they have taken as to the ruleset, even monster stats, I'm not so sure now though.

Larian have made RNG less of a factor in between DOS1 and DOS2 already, so there's history with that.

It depends. I know dice-rolls are an integral part of D&D, but many non-D&D RPGers hate them and prefer character skills to take a much more significant role than chance. One way or another BG3 is going to have to appeal to both and it may not be easy to reconcile without having a player-selectable option to mitigate the influence of randomness.


J'aime le fromage.